Frequently Asked Questions
- (FAQ)
Q. On-line game, what do you mean?
A. You play it over the Internet.
Q. So other people play it at the same time?
A. Yes, hundreds of them, you can talk, adventure, quest
and conquer with people from all over the world, 24 hours a day!
Q. So what race can I be?
A. Well all the heroic races, that's Humans, High Elves,
Wood Elves, Dwarves and Halflings.
Q. What classes are available?
A. There are currently 26 basic classes. Humans have
the widest choice of classes (13), High Elves and Dwarves have 6, Wood
Elves have 7 and Halflings have 2.
Q. Do I have any skills?
A. Yes, each class has access to a set of skills. As
you increase in level you gain additional abilities. The range of abilities
is different for each class, this gives each one a unique feel.
Q. What about spells, do we have a good range of spells?
A. Well it's not bad we not only have combat spells and
the healing spells but we have really tried to incorporate all the other
little spells that most games ignore.
Q. Can I form adventuring parties?
A. Of course you can, in fact some parts of the game
will be almost impossible unless you're in a group. Some rooms require
manipulation of levers or items to operate doors while other places require
you to post guards while an advance party searches out a room (of course
you may not want to post guards but try explaining your logic to the dead
thief who just got mobbed by ghouls!)
Old fogey question alert!
Q. I want to role-play and relive my wasted youth, I'm
not into buckets of blood that much and I want a rich adventuring land.
What chance have I got?
A. Have no fear, we have built a land that can take the
instant thrill merchants and handle the deep role-playing 'actors' who
embrace the role-playing culture. Be it a quick fix of goblin head smacking
or a lengthy debate about the insidious ways of Havoc, you will find something
for all styles within this game.
Q. I own all the original role-play material, I want
the dark gothic grey style in the land we shouldn't have loads of wizards
running about. String them up I say and let us play peasants who till
the earth.
A. Contact us, we have medication available.
Q. What are you doing about equipment? Will there be
a limit to what I can carry?
A. Your character has limitations based upon space. Your
pack can hold twenty items. Your pouch can hold ten as well as a key ring
for keys you may find. The exception to this is coinage where you can
carry as much as you like, though you will lose half of what you're carrying
if you are killed. It's a game consideration, we tried it with the full
encumbrance system and it sucked. Too much reality just kills the enjoyment.
Q. Will my character have to sleep?
A. Well it's a real time game so at some point you will
have to stop playing and log out, at this time your character has a sneaky
sleep. We thought the idea of fighting a giant and suddenly being told
you had to go to sleep was not only stupid but deadly! Same thing applies
to feeding yourself and going to the toilet, your characters are smart
enough to do it when you're not looking.
Q. Can I buy beer in the game then?
A. Yes, lots of it and you can get drunk, and you can
build up resistance to drinking so you can challenge people to drinking
competitions. We said we didn't like forcing you to drink or eat. We never
said we didn't like beer.
Q. What will I do with extra equipment I want to keep
but I don't want to carry around?
A. We have a locker system where you can store items
for safe keeping. The locker is magical allowing you to draw items from
it as long as you go to a locker location.
Q. Will I die a lot?
A. Probably, online worlds are not like stand alone products,
there are no saved games, you cannot just switch off and reload. Your
character gains a history and that will no doubt include a few deaths.
Q. What happens when I die?
A. Online games have a high mortality rate. Death will
relocate you to the plane of death. There are options for dying in Kingdom
of Heroes. You can choose to use a Fate Point (assuming you have some
of these left) and die without any loss or you can embrace death and be
reborn back in town with a small loss of experience points and gold.
Q. When I die and get reborn will all my equipment be
lost?
A. No it appears with you back in town. We thought about
dropping the items where you died but after trying it we found people
up to no good and leading other players into death traps or worse players
getting so fed up they just stopped playing. The only exception to the
rule are mega quest items that will reset if you die (but there are only
about 50 of these).
Q. How will I communicate with NPC's (non-player characters)?
A. Depends which ones you try to talk to. Server controlled
ones have a list of topics they will talk about. This list is dynamic
and alters based on what you have done and what you have asked them about.
The evil sorcerer is hardly likely to tell a goodly knight where his evil
wand is buried, likewise the goodly cleric can spot an evil player at
a thousand paces. NPC's that are staffed controlled will speak and act
as any other player would.
Q. Can I roll my starting stats over and over at the
character creation screen?
A. No you cannot. After lengthy debate with the testers
we have elected to assign basic starting stats to people based on race
and class selection. It's a game balance issue.
Q. What is the maximum level in the game?
A. Level 60 for any class.
Q. Will my character age?
A. Yes, your starting age is determined by your race
and class, you age because the online game world advances in years. As
you age you get effected. You also age under the influence of some spells
(like Speed of Lykos) but no, you will not die of old age (who would play
a human if you did?).
Q. How will you handle initiative?
A. Players have a speed rating, items have a speed rating
and there is a general initiative delay built in when you attack. This
means you have to pay attention when your in combat and time your blows.
Techie question alert!
Q. If I have a slow connection to the server will I
be at a disadvantage?
A. The time delay system of combat should help you out
but you will obviously not be getting information as fast as someone with
a super fast connection.
Q. How will experience be awarded?
A. Experience is generated as you play. It's based on
how powerful you are, where you are, what you are doing and how easily
you're doing it. 16th rank fighters who slaughter snotlings all day will
gain hardly anything, while a 1st level fighter attacking a frost giant
will get a lot of experience, similarly a first level fighter with powerful
magical items who fights an Orc will get less than a fighter who tries
to attack an orc with just a spoon. Trust us, the experience system is
neat.
Q. Will monsters have morale?
A. Yes, they will run faster than a Dark Goblins Spider
if you're beating the hell out of them or you have just slaughtered loads
of their allies.
Q. How many monsters are there?
A. Currently 350 different types and it is always growing.
Q. How many types of weapons are there?
A. Lots. Last count was over 500. That includes halberds
to hand crossbows. We have swords of course. Lots of swords and axes.
Q. So how many items are we talking about?
A. Lots. Over 300 items of armour, 2000 different items
of treasure, 3000 different items of magic, 100 items of food and drink,
my God the list is almost endless!
Q. What sort of adventure areas will be available
A. We have two distinct types; general adventure areas
that are open to all players at all times, these include the city sewers
and the common crypt. We also have mega dungeons that are based on places
like Mordeifel, these are joined to the land for a timed period and allow
anyone who can find them to adventure into classic areas and pit their
wits against terrible foes.
Q. But this is a text game right?
A. Correct, the basics use two things, text and imagination.
This is the best way to fuse them both. Sure we could have built a quake
engine but then it would have been themed quake rather than a Kingdom
of Heroes.
Q. So all I see is text?
A. No, the interface is colorful with nice graphics,
pop up maps, NPC's, and your character. As time goes on more will be added
such as pictures of monsters, events, places, items and other cool things.
You also get sound effects and a really cool musical score.
Q. But it's not Quake™ or Diablo™ or Bauldur's
Gate™?
A. No, it's not, kingdom of Heroes is not a solely visual
medium, it's an imaginative one. It inspires rather than spoon feeds,
while we agree the above named games are all great in their own right,
ours is not like them at all.
Q. And you're sure this games going to be great, I mean
with the text and everything?
A. Well, if you're looking for a graphical master piece,
if you want eye candy rather than content, then no. If, on the other hand,
you have been adventuring to wild lands while sitting around a wooden
table with a load of books in front of you and little metal miniatures,
then you already have a good imagination so this will be no problem.
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